Playstyle
12 games
Playstyle radar
12 gamesCompared with Gold junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
34
of 100
Damage
Damage per minute and share of the team's damage
22
of 100
Farming
CS pace, gold income and early-lane farm
37
of 100
Vision
Vision score, control wards and ward clears
24
of 100
Objectives
Epic monsters, objective damage and plates
45
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
21
of 100
What to work on
12 gamesSurvivabilityStart here
Deaths / min
0.25 vs 0.19 typical
Stay out of the fog when the enemy jungler is unseen.
Aggression
Kills / min
0.13 vs 0.25 typical
Convert the leads you build into kills on the map instead of resetting on them.
Damage
Damage / min
508 vs 679 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Not a priority
Strengths
Turret plates / game
5.5 vs 4.0
72 of 100 against junglers, and it matters: the better half of Gold junglers wins 76% of games, the other half 28%.
CS at 10 min
3.4 vs 2.1
75 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, objectives leads at 50 of 100, built on 4.9 turret plates a game and 906 objective damage a minute. Damage trails at 14, with 15% team damage share.
Among junglers
Gold junglers with fewer deaths a minute than the median win 73% of games; with more, 26%.
Gold junglers with above-median kills a minute win 63% of games; below it, 36%.
Gold junglers with above-median damage a minute win 58% of games; below it, 41%.