Playstyle
13 games
Playstyle radar
13 gamesCompared with Silver top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
38
of 100
Damage
Damage per minute and share of the team's damage
39
of 100
Farming
CS pace, gold income and early-lane farm
30
of 100
Vision
Vision score, control wards and ward clears
47
of 100
Objectives
Epic monsters, objective damage and plates
36
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
37
of 100
What to work on
13 gamesSurvivabilityStart here
Deaths / min
0.27 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Objectives
Epic monsters / game
0.0 vs 0.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Survivability
Time spent dead
14% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Strengths
Turret plates / game
12.6 vs 10.0
75 of 100 against top laners, and it matters: the better half of Silver top laners wins 72% of games, the other half 27%.
Vision score / min
1.01 vs 0.76
87 of 100 against top laners, and it matters: the better half of Silver top laners wins 53% of games, the other half 45%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, vision leads at 50 of 100, built on 1.12 vision score a minute and 1.0 control wards a game. Farming trails at 33, with 44.0 CS at 10 min.
Among top laners
Silver top laners with fewer deaths a minute than the median win 67% of games; with more, 31%.
Silver top laners with above-median epic monsters a game win 68% of games; below it, 32%.
Silver top laners with less time spent dead than the median win 63% of games; with more, 35%.