Playstyle
13 games
Playstyle radar
13 gamesCompared with Silver junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
33
of 100
Damage
Damage per minute and share of the team's damage
21
of 100
Farming
CS pace, gold income and early-lane farm
18
of 100
Vision
Vision score, control wards and ward clears
69
of 100
Objectives
Epic monsters, objective damage and plates
44
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
32
of 100
What to work on
13 gamesSurvivabilityStart here
Deaths / min
0.28 vs 0.19 typical
Stay out of the fog when the enemy jungler is unseen.
Farming
CS / min
5.3 vs 6.4 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Time spent dead
13% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Strengths
Control wards / game
4.2 vs 0.8
85 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, vision leads at 76 of 100, built on 4.1 control wards a game and 1.18 vision score a minute. Farming trails at 20, with 4.9 CS a minute.
Among junglers
Silver junglers with fewer deaths a minute than the median win 72% of games; with more, 26%.
Silver junglers with above-median CS a minute win 65% of games; below it, 33%.
Silver junglers with less time spent dead than the median win 69% of games; with more, 30%.