Playstyle radar
58 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
27
of 100
Damage
Damage per minute and share of the team's damage
22
of 100
Farming
CS pace, gold income and early-lane farm
25
of 100
Vision
Vision score, control wards and ward clears
46
of 100
Objectives
Epic monsters, objective damage and plates
45
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
81
of 100
What to work on
58 gamesAggressionStart here
Solo kills / game
1.1 vs 2.4 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Damage
Damage / min
667 vs 802 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Farming
Gold / min
367 vs 413 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Not a priority
Strengths
Deaths / min
0.14 vs 0.22
100 of 100 against top laners, and it matters: the better half of Diamond top laners wins 65% of games, the other half 30%.
Time spent dead
7% vs 12%
99 of 100 against top laners, and it matters: the better half of Diamond top laners wins 62% of games, the other half 33%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 89 of 100, built on 0.14 deaths a minute and 7% time spent dead. Aggression trails at 19, with 1.1 solo kills a game.
Among top laners
Diamond top laners with above-median solo kills a game win 58% of games; below it, 41%.
In your wins 1.3, in your losses 0.8 · 33W 25L
Diamond top laners with above-median damage a minute win 56% of games; below it, 39%.
In your wins 761, in your losses 534 · 33W 25L
Diamond top laners with above-median gold a minute win 66% of games; below it, 30%.
In your wins 392, in your losses 333 · 33W 25L