Playstyle radar
54 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
47
of 100
Damage
Damage per minute and share of the team's damage
49
of 100
Farming
CS pace, gold income and early-lane farm
40
of 100
Vision
Vision score, control wards and ward clears
42
of 100
Objectives
Epic monsters, objective damage and plates
45
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
57
of 100
What to work on
54 gamesFarmingStart here
CS / min
6.6 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Objective damage / min
320 vs 392 typical
Hit the objective while the team holds the area instead of chasing.
Vision
Control wards / game
0.0 vs 0.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 64 of 100, built on 0.19 deaths a minute and 10% time spent dead. Farming trails at 41, with 6.8 CS a minute.
Among top laners
Diamond top laners with above-median CS a minute win 55% of games; below it, 40%.
In your wins 7.0, in your losses 6.6 · 28W 26L
Diamond top laners with above-median objective damage a minute win 70% of games; below it, 26%.
In your wins 666, in your losses 333 · 28W 26L
Diamond top laners with above-median control wards a game win 51% of games; below it, 46%.
In your wins 0.1, in your losses 0.0 · 28W 26L