Playstyle radar
60 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
46
of 100
Damage
Damage per minute and share of the team's damage
44
of 100
Utility
Healing, shielding, lockdown and saves for allies
59
of 100
Vision
Vision score, control wards and ward clears
71
of 100
Objectives
Epic monsters, objective damage and plates
54
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
53
of 100
last 60season154 games
What to work on
60 gamesSurvivabilityStart here
Deaths / min
0.22 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Aggression
First blood rate
3% vs 5% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Strengths
Heals + shields / min
142 vs 94
89 of 100 against Master+ Bard players, and it matters: the better half of Bard supports wins 59% of games, the other half 40%.
Ally heal + shield / min
142 vs 94
89 of 100 against Master+ Bard players, and it matters: the better half of Bard supports wins 59% of games, the other half 40%.
Objective damage / min
86 vs 62
70 of 100 against Master+ Bard players, and it matters: the better half of Bard supports wins 72% of games, the other half 27%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among supports, vision leads at 76 of 100, built on 2.76 vision score a minute and 10.4 wards cleared a game. Damage trails at 46, with 439 damage a minute. That is the Catcher trade: damage is not where this class wins games.
Among supports
Bard supports with fewer deaths a minute than the median win 68% of games; with more, 31%.
This season, in your wins 0.18, in your losses 0.27 · 86W 68L
Bard supports with above-median first blood rate win 55% of games; below it, 49%.
This season, in your wins 5%, in your losses 9% · 86W 67L