Playstyle radar
15 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
53
of 100
Damage
Damage per minute and share of the team's damage
62
of 100
Farming
CS pace, gold income and early-lane farm
60
of 100
Vision
Vision score, control wards and ward clears
44
of 100
Objectives
Epic monsters, objective damage and plates
38
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
22
of 100
What to work on
15 gamesSurvivabilityStart here
Deaths / min
0.33 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
15% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Epic monsters / game
0.3 vs 0.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Strengths
Turret plates / game
12.7 vs 9.9
82 of 100 against top laners, and it matters: the better half of Master+ top laners wins 76% of games, the other half 30%.
Gold / min
450 vs 417
76 of 100 against top laners, and it matters: the better half of Master+ top laners wins 70% of games, the other half 34%.
Damage / min
958 vs 799
85 of 100 against top laners, and it matters: the better half of Master+ top laners wins 61% of games, the other half 43%.
Identity
Farm Focused
Builds leads through gold and CS.
Among top laners, farming leads at 64 of 100, built on 52.1 CS at 10 min and 472 gold a minute. Survivability trails at 22, with 0.30 deaths a minute.
Among top laners
Master+ top laners with fewer deaths a minute than the median win 70% of games; with more, 34%.
Master+ top laners with less time spent dead than the median win 67% of games; with more, 37%.
Master+ top laners with above-median epic monsters a game win 71% of games; below it, 36%.