Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
27
of 100
Damage
Damage per minute and share of the team's damage
28
of 100
Utility
Healing, shielding, lockdown and saves for allies
28
of 100
Vision
Vision score, control wards and ward clears
51
of 100
Objectives
Epic monsters, objective damage and plates
42
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
43
of 100
last 60season400 games
What to work on
60 gamesObjectivesStart here
Objective damage / min
58 vs 85 typical
Hit the objective while the team holds the area instead of chasing.
Survivability
Deaths / min
0.25 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Utility
Ally saves / game
0.04 vs 0.92 typical
Keep the save for the ally the enemy actually dives.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among supports, vision leads at 52 of 100, built on 6.4 control wards a game and 2.56 vision score a minute. Aggression trails at 22, with 0.1 solo kills a game.
Among supports
Master+ supports with above-median objective damage a minute win 73% of games; below it, 31%.
This season, in your wins 184, in your losses 98 · 199W 201L
Master+ supports with fewer deaths a minute than the median win 70% of games; with more, 34%.
This season, in your wins 0.19, in your losses 0.29 · 199W 201L
Master+ supports with above-median ally saves a game win 57% of games; below it, 49%.
This season, in your wins 0.20, in your losses 0.39 · 199W 201L