Playstyle
20 games
Playstyle radar
20 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
28
of 100
Utility
Healing, shielding, lockdown and saves for allies
28
of 100
Vision
Vision score, control wards and ward clears
46
of 100
Objectives
Epic monsters, objective damage and plates
69
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
76
of 100
What to work on
20 gamesDamageStart here
Damage / min
269 vs 350 typical
Poke between cooldowns and add autos when it is safe.
Utility
Ally saves / game
0.17 vs 0.92 typical
Keep the save for the ally the enemy actually dives.
Utility
Heals + shields / min
47 vs 141 typical
Hold heals and shields for the enemy engage instead of spending them on poke.
Not a priority
Strengths
Epic monsters / game
2.3 vs 1.5
98 of 100 against supports, and it matters: the better half of Master+ supports wins 76% of games, the other half 35%.
Turret plates / game
8.2 vs 5.9
86 of 100 against supports, and it matters: the better half of Master+ supports wins 82% of games, the other half 27%.
Time spent dead
6% vs 8%
85 of 100 against supports, and it matters: the better half of Master+ supports wins 68% of games, the other half 36%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 77 of 100, built on 0.17 deaths a minute and 7% time spent dead. Damage trails at 27, with 382 damage a minute.
Among supports
Master+ supports with above-median damage a minute win 57% of games; below it, 48%.
Master+ supports with above-median ally saves a game win 57% of games; below it, 49%.
Master+ supports with above-median heals + shields a minute win 55% of games; below it, 49%.