Playstyle
60 games
Playstyle radar
60 gamesCompared with supports of all ranks, blended with players on the same champions.
last 60season157 games
Identity
Objective Taker
Plays for dragons, towers and plates.
Among supports, objectives leads at 63 of 100, built on 122 objective damage a minute and 7.5 turret plates a game. Damage trails at 34, with 342 damage a minute. For a Nautilus player that is the expected shape: against other Nautilus players, damage sits above the median.
Among supports
What to work on
60 gamesVisionStart here
Control wards / game
4.7 vs 5.8 typical
Buy a control ward on most backs and place it where the next fight happens.
Nautilus supports with above-median control wards a game win 54% of games; below it, 45%.
This season, in your wins 5.0, in your losses 4.2 · 79W 78L
Strengths
Objective damage / min
111 vs 60
88 of 100 against Nautilus players, and it matters: the better half of Nautilus supports wins 72% of games, the other half 26%.
Turret plates / game
7.7 vs 5.4
78 of 100 against Nautilus players, and it matters: the better half of Nautilus supports wins 78% of games, the other half 22%.
Team damage share
10% vs 9%
74 of 100 against Nautilus players. Keep it; it is part of how the games get won.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
46
of 100
Damage
Damage per minute and share of the team's damage
50
of 100
Utility
Healing, shielding, lockdown and saves for allies
50
of 100
Vision
Vision score, control wards and ward clears
55
of 100
Objectives
Epic monsters, objective damage and plates
69
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
49
of 100