Playstyle
19 games
Playstyle radar
19 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
50
of 100
Damage
Damage per minute and share of the team's damage
66
of 100
Utility
Healing, shielding, lockdown and saves for allies
49
of 100
Vision
Vision score, control wards and ward clears
64
of 100
Objectives
Epic monsters, objective damage and plates
82
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
61
of 100
What to work on
19 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for Nautilus players. The strengths below are where the margin is widest.
Not a priority
Strengths
Epic monsters / game
2.5 vs 1.3
100 of 100 against Nautilus players, and it matters: the better half of Nautilus supports wins 75% of games, the other half 34%.
Objective damage / min
122 vs 60
97 of 100 against Nautilus players, and it matters: the better half of Nautilus supports wins 72% of games, the other half 26%.
Damage / min
399 vs 323
89 of 100 against Nautilus players, and it matters: the better half of Nautilus supports wins 57% of games, the other half 41%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among supports, objectives leads at 77 of 100, built on 2.3 epic monsters a game and 117 objective damage a minute. Aggression trails at 42, with 0.1 solo kills a game. For a Nautilus player that is the expected shape: against other Nautilus players, aggression sits near the median.
Among supports