Playstyle
20 games
Playstyle radar
20 gamesCompared with Diamond supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
49
of 100
Utility
Healing, shielding, lockdown and saves for allies
44
of 100
Vision
Vision score, control wards and ward clears
33
of 100
Objectives
Epic monsters, objective damage and plates
11
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
59
of 100
What to work on
20 gamesObjectivesStart here
Objective damage / min
22 vs 73 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Epic monsters / game
0.6 vs 1.6 typical
Be at the dragon pit before it spawns, not after the fight is over.
Utility
Ally saves / game
0.00 vs 0.41 typical
Keep the save for the ally the enemy actually dives.
Not a priority
Strengths
CC seconds / min
1.6 vs 1.4
74 of 100 against Thresh players, and it matters: the better half of Thresh supports wins 54% of games, the other half 50%.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, survivability leads at 62 of 100, built on 8% time spent dead and 0.21 deaths a minute. Objectives trails at 10, with 46 objective damage a minute.
Among supports
Thresh supports with above-median objective damage a minute win 75% of games; below it, 30%.
Thresh supports with above-median epic monsters a game win 75% of games; below it, 34%.
Thresh supports with above-median ally saves a game win 58% of games; below it, 50%.