Playstyle
27 games
Playstyle radar
27 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
63
of 100
Farming
CS pace, gold income and early-lane farm
46
of 100
Vision
Vision score, control wards and ward clears
30
of 100
Objectives
Epic monsters, objective damage and plates
34
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
66
of 100
What to work on
27 gamesObjectivesStart here
Turret plates / game
6.3 vs 10.0 typical
Push for plates after a won trade instead of resetting.
Objectives
Objective damage / min
270 vs 394 typical
Hit the objective while the team holds the area instead of chasing.
Farming
Gold / min
384 vs 413 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Not a priority
Strengths
Damage / min
953 vs 803
80 of 100 against top laners, and it matters: the better half of Diamond top laners wins 56% of games, the other half 39%.
CS at 10 min
74.1 vs 69.0
72 of 100 against top laners, and it matters: the better half of Diamond top laners wins 52% of games, the other half 44%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 69 of 100, built on 0.18 deaths a minute and 10% time spent dead. Vision trails at 32, with 0.0 control wards a game.
Among top laners
Diamond top laners with above-median turret plates a game win 72% of games; below it, 25%.
In your wins 8.6, in your losses 5.4 · 17W 10L
Diamond top laners with above-median objective damage a minute win 70% of games; below it, 26%.
In your wins 347, in your losses 196 · 17W 10L
Diamond top laners with above-median gold a minute win 66% of games; below it, 30%.
In your wins 424, in your losses 382 · 17W 10L