Playstyle
14 games
Playstyle radar
14 gamesCompared with Emerald supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
41
of 100
Damage
Damage per minute and share of the team's damage
49
of 100
Utility
Healing, shielding, lockdown and saves for allies
42
of 100
Vision
Vision score, control wards and ward clears
27
of 100
Objectives
Epic monsters, objective damage and plates
54
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
90
of 100
What to work on
14 gamesVisionStart here
Control wards / game
1.3 vs 5.4 typical
Buy a control ward on most backs and place it where the next fight happens.
Vision
Vision score / min
2.31 vs 2.80 typical
Deep wards after a won fight and a sweep before every objective.
Utility
Ally saves / game
0.14 vs 0.23 typical
Keep the save for the ally the enemy actually dives.
Not a priority
Strengths
Deaths / min
0.09 vs 0.23
100 of 100 against Leona players, and it matters: the better half of Leona supports wins 72% of games, the other half 32%.
Time spent dead
3% vs 9%
100 of 100 against Leona players, and it matters: the better half of Leona supports wins 70% of games, the other half 33%.
Turret plates / game
9.1 vs 5.6
90 of 100 against Leona players, and it matters: the better half of Leona supports wins 82% of games, the other half 28%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, survivability leads at 89 of 100, built on 4% time spent dead and 0.12 deaths a minute. Vision trails at 29, with 0.9 control wards a game.
Among supports
Leona supports with above-median control wards a game win 56% of games; below it, 48%.
Leona supports with above-median vision score a minute win 56% of games; below it, 47%.
Leona supports with above-median ally saves a game win 58% of games; below it, 50%.