Playstyle
20 games
Playstyle radar
20 gamesCompared with Emerald supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
61
of 100
Damage
Damage per minute and share of the team's damage
70
of 100
Utility
Healing, shielding, lockdown and saves for allies
48
of 100
Vision
Vision score, control wards and ward clears
30
of 100
Objectives
Epic monsters, objective damage and plates
54
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
59
of 100
What to work on
20 gamesVisionStart here
Vision score / min
2.10 vs 2.62 typical
Deep wards after a won fight and a sweep before every objective.
Vision
Control wards / game
1.6 vs 4.8 typical
Buy a control ward on most backs and place it where the next fight happens.
Utility
Ally heal + shield / min
68 vs 145 typical
Peel for the carry through the whole fight instead of following the engage.
Strengths
Turret plates / game
9.8 vs 6.3
96 of 100 against supports, and it matters: the better half of Emerald supports wins 77% of games, the other half 23%.
Deaths / min
0.15 vs 0.22
86 of 100 against supports, and it matters: the better half of Emerald supports wins 66% of games, the other half 32%.
Objective damage / min
169 vs 98
86 of 100 against supports, and it matters: the better half of Emerald supports wins 70% of games, the other half 28%.
Identity
Carry
The team's damage runs through them.
Among supports, damage leads at 70 of 100, built on 17% team damage share and 651 damage a minute. Vision trails at 28, with 1.1 control wards a game.
Among supports
Emerald supports with above-median vision score a minute win 54% of games; below it, 45%.
Emerald supports with above-median control wards a game win 53% of games; below it, 46%.
Emerald supports with above-median ally heal + shield a minute win 51% of games; below it, 47%.