Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
35
of 100
Farming
CS pace, gold income and early-lane farm
37
of 100
Vision
Vision score, control wards and ward clears
27
of 100
Objectives
Epic monsters, objective damage and plates
31
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
48
of 100
last 60season113 games
What to work on
60 gamesVisionStart here
Vision score / min
0.58 vs 0.74 typical
Put a ward down on every back and sweep the river before objectives.
Vision
Control wards / game
0.0 vs 0.8 typical
Buy a control ward on most backs and place it where the next fight happens.
Objectives
Objective damage / min
221 vs 259 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, survivability leads at 50 of 100, built on 0.21 deaths a minute and 10% time spent dead. Objectives trails at 24, with 244 objective damage a minute.
Among mid laners
Akali mid laners with above-median vision score a minute win 53% of games; below it, 45%.
This season, in your wins 0.85, in your losses 0.60 · 63W 50L
Akali mid laners with above-median control wards a game win 52% of games; below it, 47%.
This season, in your wins 0.6, in your losses 0.0 · 63W 50L
Akali mid laners with above-median objective damage a minute win 70% of games; below it, 28%.
This season, in your wins 396, in your losses 140 · 56W 47L