Playstyle
34 games
Playstyle radar
34 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
67
of 100
Damage
Damage per minute and share of the team's damage
73
of 100
Farming
CS pace, gold income and early-lane farm
64
of 100
Vision
Vision score, control wards and ward clears
29
of 100
Objectives
Epic monsters, objective damage and plates
34
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
60
of 100
What to work on
34 gamesObjectivesStart here
Turret plates / game
7.0 vs 9.9 typical
Push for plates after a won trade instead of resetting.
Objectives
Epic monsters / game
0.5 vs 0.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Vision
Control wards / game
0.0 vs 0.4 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Time spent dead
8% vs 11%
82 of 100 against top laners, and it matters: the better half of Master+ top laners wins 67% of games, the other half 37%.
Deaths / min
0.17 vs 0.21
76 of 100 against top laners, and it matters: the better half of Master+ top laners wins 70% of games, the other half 34%.
Kills / min
0.25 vs 0.20
74 of 100 against top laners, and it matters: the better half of Master+ top laners wins 66% of games, the other half 39%.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 74 of 100, built on 27% team damage share and 942 damage a minute. Vision trails at 30, with 0.2 control wards a game.
Among top laners
Master+ top laners with above-median turret plates a game win 76% of games; below it, 30%.
In your wins 13.1, in your losses 3.7 · 15W 19L
Master+ top laners with above-median epic monsters a game win 71% of games; below it, 36%.
In your wins 0.7, in your losses 0.6 · 15W 19L
Master+ top laners with above-median control wards a game win 56% of games; below it, 50%.
In your wins 0.0, in your losses 0.4 · 15W 19L