Playstyle
27 games
Playstyle radar
27 gamesCompared with Diamond supports, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
38
of 100
Damage
Damage per minute and share of the team's damage
40
of 100
Utility
Healing, shielding, lockdown and saves for allies
38
of 100
Vision
Vision score, control wards and ward clears
25
of 100
Objectives
Epic monsters, objective damage and plates
45
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
33
of 100
What to work on
27 gamesVisionStart here
Control wards / game
0.8 vs 4.9 typical
Buy a control ward on most backs and place it where the next fight happens.
Survivability
Deaths / min
0.25 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Vision
Vision score / min
2.29 vs 2.66 typical
Deep wards after a won fight and a sweep before every objective.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among supports, objectives leads at 47 of 100, built on 1.4 epic monsters a game and 130 objective damage a minute. Vision trails at 23, with 0.7 control wards a game.
Among supports
Diamond supports with above-median control wards a game win 52% of games; below it, 44%.
In your wins 1.3, in your losses 0.3 · 12W 15L
Diamond supports with fewer deaths a minute than the median win 65% of games; with more, 30%.
In your wins 0.18, in your losses 0.31 · 12W 15L
Diamond supports with above-median vision score a minute win 52% of games; below it, 43%.
In your wins 2.39, in your losses 1.94 · 12W 15L