Playstyle radar
15 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
19
of 100
Damage
Damage per minute and share of the team's damage
17
of 100
Farming
CS pace, gold income and early-lane farm
13
of 100
Vision
Vision score, control wards and ward clears
25
of 100
Objectives
Epic monsters, objective damage and plates
22
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
22
of 100
What to work on
15 gamesSurvivabilityStart here
Deaths / min
0.31 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Farming
CS / min
5.8 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Damage
Damage / min
531 vs 802 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Not a priority
Identity
All-Rounder
No single lean, a bit of everything.
An even profile among top laners: survivability peaks at 26 while aggression sits at 16, and nothing strays far from the middle of the pack. Games are won a little bit of everywhere.
Among top laners
Diamond top laners with fewer deaths a minute than the median win 65% of games; with more, 30%.
Diamond top laners with above-median CS a minute win 55% of games; below it, 40%.
Diamond top laners with above-median damage a minute win 56% of games; below it, 39%.