Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
59
of 100
Damage
Damage per minute and share of the team's damage
61
of 100
Farming
CS pace, gold income and early-lane farm
45
of 100
Vision
Vision score, control wards and ward clears
32
of 100
Objectives
Epic monsters, objective damage and plates
53
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
53
of 100
last 60season179 games
What to work on
60 gamesVisionStart here
Control wards / game
0.0 vs 0.8 typical
Buy a control ward on most backs and place it where the next fight happens.
Vision
Wards cleared / game
1.9 vs 2.6 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Kills / min
0.33 vs 0.25
81 of 100 against Master+ Ahri players, and it matters: the better half of Ahri mid laners wins 67% of games, the other half 35%.
Damage / min
1001 vs 861
78 of 100 against Master+ Ahri players, and it matters: the better half of Ahri mid laners wins 62% of games, the other half 40%.
Solo kills / game
2.8 vs 1.6
83 of 100 against Master+ Ahri players, and it matters: the better half of Ahri mid laners wins 61% of games, the other half 43%.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, damage leads at 61 of 100, built on 905 damage a minute and 24% team damage share. Vision trails at 35, with 0.2 control wards a game.
Among mid laners
Ahri mid laners with above-median control wards a game win 54% of games; below it, 50%.
This season, in your wins 0.2, in your losses 0.2 · 90W 89L
Ahri mid laners with above-median wards cleared a game win 55% of games; below it, 48%.
This season, in your wins 2.3, in your losses 2.5 · 90W 87L