Playstyle
52 games
Playstyle radar
52 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
33
of 100
Farming
CS pace, gold income and early-lane farm
43
of 100
Vision
Vision score, control wards and ward clears
25
of 100
Objectives
Epic monsters, objective damage and plates
45
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
69
of 100
What to work on
52 gamesVisionStart here
Control wards / game
0.0 vs 0.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Damage
Damage / min
750 vs 803 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Vision
Vision score / min
0.69 vs 0.79 typical
Put a ward down on every back and sweep the river before objectives.
Not a priority
Strengths
Deaths / min
0.18 vs 0.22
73 of 100 against top laners, and it matters: the better half of Diamond top laners wins 65% of games, the other half 30%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 70 of 100, built on 0.18 deaths a minute and 10% time spent dead. Vision trails at 27, with 0.0 control wards a game.
Among top laners
Diamond top laners with above-median control wards a game win 51% of games; below it, 46%.
In your wins 0.0, in your losses 0.0 · 21W 31L
Diamond top laners with above-median damage a minute win 56% of games; below it, 39%.
In your wins 789, in your losses 672 · 21W 31L
Diamond top laners with above-median vision score a minute win 51% of games; below it, 44%.
In your wins 0.71, in your losses 0.68 · 21W 31L