Playstyle
21 games
Playstyle radar
21 gamesCompared with Diamond junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
35
of 100
Farming
CS pace, gold income and early-lane farm
24
of 100
Vision
Vision score, control wards and ward clears
19
of 100
Objectives
Epic monsters, objective damage and plates
24
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
42
of 100
What to work on
21 gamesFarmingStart here
CS / min
6.3 vs 6.9 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Turret plates / game
2.2 vs 4.2 typical
Push for plates after a won trade instead of resetting.
Objectives
Objective damage / min
713 vs 925 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Strengths
Solo kills / game
2.7 vs 1.2
100 of 100 against junglers, and it matters: the better half of Diamond junglers wins 57% of games, the other half 43%.
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, survivability leads at 43 of 100, built on 0.23 deaths a minute and 11% time spent dead. Farming trails at 24, with 16.6 CS at 10 min.
Among junglers
Diamond junglers with above-median CS a minute win 65% of games; below it, 30%.
Diamond junglers with above-median turret plates a game win 76% of games; below it, 24%.
Diamond junglers with above-median objective damage a minute win 77% of games; below it, 18%.