Playstyle
10 games
Playstyle radar
10 gamesCompared with Diamond mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
65
of 100
Damage
Damage per minute and share of the team's damage
68
of 100
Farming
CS pace, gold income and early-lane farm
61
of 100
Vision
Vision score, control wards and ward clears
29
of 100
Objectives
Epic monsters, objective damage and plates
63
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
61
of 100
What to work on
10 gamesFarmingStart here
CS at 10 min
71.2 vs 77.7 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Vision
Control wards / game
0.0 vs 0.4 typical
Buy a control ward on most backs and place it where the next fight happens.
Objectives
Objective damage / min
418 vs 472 typical
Hit the objective while the team holds the area instead of chasing.
Strengths
Damage / min
1085 vs 890
78 of 100 against Yone players, and it matters: the better half of Yone mid laners wins 64% of games, the other half 36%.
Solo kills / game
4.0 vs 2.6
76 of 100 against Yone players, and it matters: the better half of Yone mid laners wins 65% of games, the other half 39%.
Kills / min
0.32 vs 0.25
72 of 100 against Yone players, and it matters: the better half of Yone mid laners wins 69% of games, the other half 32%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, farming leads at 75 of 100, built on 7.4 CS a minute and 457 gold a minute. Vision trails at 27, with 0.1 control wards a game.
Among mid laners
Yone mid laners with above-median CS at 10 min win 57% of games; below it, 44%.
Yone mid laners with above-median control wards a game win 54% of games; below it, 48%.
Yone mid laners with above-median objective damage a minute win 75% of games; below it, 26%.