Playstyle
12 games
Playstyle radar
12 gamesCompared with Diamond mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
57
of 100
Damage
Damage per minute and share of the team's damage
85
of 100
Farming
CS pace, gold income and early-lane farm
58
of 100
Vision
Vision score, control wards and ward clears
23
of 100
Objectives
Epic monsters, objective damage and plates
51
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
30
of 100
What to work on
12 gamesObjectivesStart here
Epic monsters / game
0.7 vs 1.0 typical
Be at the dragon pit before it spawns, not after the fight is over.
Vision
Control wards / game
0.0 vs 0.4 typical
Buy a control ward on most backs and place it where the next fight happens.
Farming
CS at 10 min
73.7 vs 77.7 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Strengths
Kills / min
0.50 vs 0.25
100 of 100 against Yone players, and it matters: the better half of Yone mid laners wins 69% of games, the other half 32%.
Solo kills / game
7.5 vs 2.6
100 of 100 against Yone players, and it matters: the better half of Yone mid laners wins 65% of games, the other half 39%.
Damage / min
1413 vs 890
100 of 100 against Yone players, and it matters: the better half of Yone mid laners wins 64% of games, the other half 36%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, damage leads at 85 of 100, built on 29% team damage share and 1194 damage a minute. Vision trails at 22, with 0.0 control wards a game.
Among mid laners
Yone mid laners with above-median epic monsters a game win 77% of games; below it, 39%.
Yone mid laners with above-median control wards a game win 54% of games; below it, 48%.
Yone mid laners with above-median CS at 10 min win 57% of games; below it, 44%.