Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
64
of 100
Damage
Damage per minute and share of the team's damage
50
of 100
Farming
CS pace, gold income and early-lane farm
70
of 100
Vision
Vision score, control wards and ward clears
69
of 100
Objectives
Epic monsters, objective damage and plates
50
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
77
of 100
last 60season158 games
What to work on
60 gamesObjectivesStart here
Epic monsters / game
0.7 vs 0.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Strengths
Time spent dead
8% vs 11%
87 of 100 against Master+ Akshan players, and it matters: the better half of Akshan mid laners wins 66% of games, the other half 33%.
Deaths / min
0.17 vs 0.21
80 of 100 against Master+ Akshan players, and it matters: the better half of Akshan mid laners wins 70% of games, the other half 30%.
CS / min
7.7 vs 7.2
73 of 100 against Master+ Akshan players, and it matters: the better half of Akshan mid laners wins 58% of games, the other half 41%.
Identity
Playmaker
In on every kill the team takes.
Among mid laners, aggression leads at 76 of 100, built on 49% kill participation and 0.33 kills a minute. Objectives trails at 52, with 1.0 epic monsters a game. For a Akshan player that is the expected shape: against other Akshan players, objectives sits near the median.
Among mid laners
Akshan mid laners with above-median epic monsters a game win 76% of games; below it, 41%.
This season, in your wins 1.2, in your losses 0.6 · 89W 69L