Playstyle
44 games
Playstyle radar
44 gamesCompared with Master+ junglers, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
65
of 100
Damage
Damage per minute and share of the team's damage
79
of 100
Farming
CS pace, gold income and early-lane farm
80
of 100
Vision
Vision score, control wards and ward clears
57
of 100
Objectives
Epic monsters, objective damage and plates
88
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
75
of 100
What to work on
44 gamesVisionStart here
Wards cleared / game
3.5 vs 4.8 typical
Sweep the enemy wards around the objective before it spawns.
Aggression
First blood rate
4% vs 6% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
Damage / min
1050 vs 788
100 of 100 against Master+ Graves players, and it matters: the better half of Graves junglers wins 62% of games, the other half 38%.
CS / min
9.8 vs 8.0
100 of 100 against Master+ Graves players, and it matters: the better half of Graves junglers wins 71% of games, the other half 28%.
Gold / min
591 vs 506
100 of 100 against Master+ Graves players, and it matters: the better half of Graves junglers wins 75% of games, the other half 25%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among junglers, objectives leads at 90 of 100, built on 1414 objective damage a minute and 8.0 turret plates a game. Vision trails at 59, with 4.0 wards cleared a game. For a Graves player that is the expected shape: against other Graves players, vision sits near the median.
Among junglers
Graves junglers with above-median wards cleared a game win 52% of games; below it, 48%.
In your wins 3.6, in your losses 5.4 · 34W 10L
Graves junglers with above-median first blood rate win 58% of games; below it, 49%.
In your wins 9%, in your losses 10% · 34W 10L