Playstyle
15 games
Playstyle radar
15 gamesCompared with Emerald supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
37
of 100
Damage
Damage per minute and share of the team's damage
47
of 100
Farming
CS pace, gold income and early-lane farm
40
of 100
Vision
Vision score, control wards and ward clears
53
of 100
Objectives
Epic monsters, objective damage and plates
47
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
50
of 100
What to work on
15 gamesObjectivesStart here
Epic monsters / game
0.9 vs 1.6 typical
Be at the dragon pit before it spawns, not after the fight is over.
Survivability
Deaths / min
0.25 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Aggression
Kill participation
44% vs 54% typical
Rotate toward fights as they start and finish the kills your team sets up.
Strengths
First blood rate
14% vs 4%
82 of 100 against supports, and it matters: the better half of Emerald supports wins 53% of games, the other half 49%.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, vision leads at 55 of 100, built on 3.1 control wards a game and 1.70 vision score a minute. Aggression trails at 37, with 42% kill participation.
Among supports
Emerald supports with above-median epic monsters a game win 73% of games; below it, 30%.
Emerald supports with fewer deaths a minute than the median win 66% of games; with more, 32%.
Emerald supports with above-median kill participation win 52% of games; below it, 47%.