Playstyle
13 games
Playstyle radar
13 gamesCompared with Emerald junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
59
of 100
Farming
CS pace, gold income and early-lane farm
28
of 100
Vision
Vision score, control wards and ward clears
63
of 100
Objectives
Epic monsters, objective damage and plates
53
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
56
of 100
What to work on
13 gamesFarmingStart here
CS / min
6.1 vs 6.8 typical
Catch the side wave between fights instead of standing in the river.
Aggression
Solo kills / game
0.9 vs 1.3 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Strengths
Damage / min
889 vs 703
85 of 100 against junglers, and it matters: the better half of Emerald junglers wins 58% of games, the other half 40%.
Control wards / game
3.9 vs 1.5
80 of 100 against junglers. Keep it; it is part of how the games get won.
Team damage share
22% vs 19%
78 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, damage leads at 63 of 100, built on 850 damage a minute and 22% team damage share. Farming trails at 32, with 6.1 CS a minute.
Among junglers
Emerald junglers with above-median CS a minute win 66% of games; below it, 32%.
Emerald junglers with above-median solo kills a game win 58% of games; below it, 44%.