Playstyle
32 games
Playstyle radar
32 gamesCompared with Gold mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
41
of 100
Damage
Damage per minute and share of the team's damage
54
of 100
Farming
CS pace, gold income and early-lane farm
53
of 100
Vision
Vision score, control wards and ward clears
65
of 100
Objectives
Epic monsters, objective damage and plates
50
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
37
of 100
What to work on
32 gamesSurvivabilityStart here
Time spent dead
13% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Aggression
First blood rate
0% vs 9% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Aggression
Kills / min
0.21 vs 0.24 typical
Convert the leads you build into kills on the map instead of resetting on them.
Strengths
Damage / min
980 vs 845
70 of 100 against mid laners, and it matters: the better half of Gold mid laners wins 60% of games, the other half 39%.
CS / min
7.6 vs 6.7
80 of 100 against mid laners, and it matters: the better half of Gold mid laners wins 54% of games, the other half 44%.
CS at 10 min
80.3 vs 69.6
90 of 100 against mid laners, and it matters: the better half of Gold mid laners wins 54% of games, the other half 45%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among mid laners, vision leads at 66 of 100, built on 3.3 control wards a game and 1.30 vision score a minute. Aggression trails at 35, with 0% first blood rate.
Among mid laners
Gold mid laners with less time spent dead than the median win 64% of games; with more, 35%.
In your wins 10%, in your losses 15% · 15W 17L
Gold mid laners with above-median first blood rate win 58% of games; below it, 49%.
In your wins 0%, in your losses 0% · 15W 17L
Gold mid laners with above-median kills a minute win 63% of games; below it, 35%.
In your wins 0.22, in your losses 0.13 · 15W 17L