Playstyle
10 games
Playstyle radar
10 gamesCompared with Gold mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
58
of 100
Damage
Damage per minute and share of the team's damage
75
of 100
Farming
CS pace, gold income and early-lane farm
55
of 100
Vision
Vision score, control wards and ward clears
72
of 100
Objectives
Epic monsters, objective damage and plates
63
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
46
of 100
What to work on
10 gamesAggressionStart here
First blood rate
0% vs 9% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Objectives
Turret plates / game
7.7 vs 8.5 typical
Push for plates after a won trade instead of resetting.
Strengths
Damage / min
1161 vs 845
97 of 100 against mid laners, and it matters: the better half of Gold mid laners wins 60% of games, the other half 39%.
Epic monsters / game
1.7 vs 1.0
85 of 100 against mid laners, and it matters: the better half of Gold mid laners wins 76% of games, the other half 39%.
CS at 10 min
80.1 vs 69.6
89 of 100 against mid laners, and it matters: the better half of Gold mid laners wins 54% of games, the other half 45%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, damage leads at 76 of 100, built on 1100 damage a minute and 27% team damage share. Survivability trails at 50, with 12% time spent dead.
Among mid laners
Gold mid laners with above-median first blood rate win 58% of games; below it, 49%.
Gold mid laners with above-median turret plates a game win 76% of games; below it, 27%.