Playstyle radar
60 gamesCompared with Master+ junglers, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
35
of 100
Damage
Damage per minute and share of the team's damage
32
of 100
Farming
CS pace, gold income and early-lane farm
65
of 100
Vision
Vision score, control wards and ward clears
32
of 100
Objectives
Epic monsters, objective damage and plates
69
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
64
of 100
What to work on
60 gamesDamageStart here
Damage / min
518 vs 564 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Vision
Control wards / game
0.6 vs 1.1 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Strengths
CS / min
7.6 vs 6.5
96 of 100 against Master+ Nunu & Willump players, and it matters: the better half of Nunu & Willump junglers wins 68% of games, the other half 33%.
Gold / min
445 vs 424
72 of 100 against Master+ Nunu & Willump players, and it matters: the better half of Nunu & Willump junglers wins 74% of games, the other half 26%.
Objective damage / min
1350 vs 1177
71 of 100 against Master+ Nunu & Willump players, and it matters: the better half of Nunu & Willump junglers wins 80% of games, the other half 21%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among junglers, objectives leads at 74 of 100, built on 934 objective damage a minute and 2.8 epic monsters a game. Damage trails at 20, with 490 damage a minute. That is the Vanguard trade: damage is not where this class wins games.
Among junglers
Nunu & Willump junglers with above-median damage a minute win 57% of games; below it, 44%.
This season, in your wins 510, in your losses 466 · 133W 109L
Nunu & Willump junglers with above-median control wards a game win 53% of games; below it, 49%.
This season, in your wins 1.6, in your losses 1.0 · 133W 109L