Playstyle radar
36 gamesCompared with Master+ junglers, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
52
of 100
Farming
CS pace, gold income and early-lane farm
72
of 100
Vision
Vision score, control wards and ward clears
33
of 100
Objectives
Epic monsters, objective damage and plates
59
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
49
of 100
What to work on
36 gamesObjectivesStart here
Epic monsters / game
3.0 vs 3.4 typical
Be at the dragon pit before it spawns, not after the fight is over.
Vision
Control wards / game
0.2 vs 1.1 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Strengths
CS / min
7.6 vs 6.5
97 of 100 against Master+ Nunu & Willump players, and it matters: the better half of Nunu & Willump junglers wins 68% of games, the other half 33%.
Gold / min
462 vs 424
91 of 100 against Master+ Nunu & Willump players, and it matters: the better half of Nunu & Willump junglers wins 74% of games, the other half 26%.
Kills / min
0.23 vs 0.19
73 of 100 against Master+ Nunu & Willump players, and it matters: the better half of Nunu & Willump junglers wins 61% of games, the other half 40%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among junglers, objectives leads at 71 of 100, built on 1024 objective damage a minute and 5.8 turret plates a game. Vision trails at 27, with 0.4 control wards a game.
Among junglers
Nunu & Willump junglers with above-median epic monsters a game win 79% of games; below it, 26%.
In your wins 4.1, in your losses 1.9 · 14W 22L
Nunu & Willump junglers with above-median control wards a game win 53% of games; below it, 49%.
In your wins 0.6, in your losses 0.3 · 14W 22L