Playstyle
12 games
Playstyle radar
12 gamesCompared with Platinum supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
41
of 100
Utility
Healing, shielding, lockdown and saves for allies
43
of 100
Vision
Vision score, control wards and ward clears
48
of 100
Objectives
Epic monsters, objective damage and plates
46
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
49
of 100
What to work on
12 gamesObjectivesStart here
Objective damage / min
85 vs 99 typical
Hit the objective while the team holds the area instead of chasing.
Aggression
Kills / min
0.06 vs 0.08 typical
Follow the carry's all-in with your own damage instead of only peeling.
Not a priority
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, vision leads at 56 of 100, built on 5.5 control wards a game and 2.60 vision score a minute. Damage trails at 35, with 9% team damage share.
Among supports
Platinum supports with above-median objective damage a minute win 70% of games; below it, 29%.
Platinum supports with above-median kills a minute win 54% of games; below it, 45%.