Playstyle
12 games
Playstyle radar
12 gamesCompared with Platinum supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
58
of 100
Damage
Damage per minute and share of the team's damage
47
of 100
Utility
Healing, shielding, lockdown and saves for allies
53
of 100
Vision
Vision score, control wards and ward clears
34
of 100
Objectives
Epic monsters, objective damage and plates
39
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
69
of 100
What to work on
12 gamesObjectivesStart here
Objective damage / min
79 vs 99 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Strengths
Time spent dead
6% vs 9%
79 of 100 against supports, and it matters: the better half of Platinum supports wins 64% of games, the other half 35%.
Deaths / min
0.16 vs 0.21
76 of 100 against supports, and it matters: the better half of Platinum supports wins 66% of games, the other half 33%.
Ally saves / game
2.83 vs 0.63
71 of 100 against supports, and it matters: the better half of Platinum supports wins 55% of games, the other half 48%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, survivability leads at 74 of 100, built on 6% time spent dead and 0.16 deaths a minute. Damage trails at 37, with 10% team damage share.
Among supports
Platinum supports with above-median objective damage a minute win 70% of games; below it, 29%.