Playstyle
52 games
Playstyle radar
52 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
44
of 100
Utility
Healing, shielding, lockdown and saves for allies
39
of 100
Vision
Vision score, control wards and ward clears
26
of 100
Objectives
Epic monsters, objective damage and plates
22
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
74
of 100
What to work on
52 gamesObjectivesStart here
Turret plates / game
3.1 vs 5.7 typical
Push for plates after a won trade instead of resetting.
Objectives
Objective damage / min
51 vs 91 typical
Hit the objective while the team holds the area instead of chasing.
Vision
Vision score / min
2.44 vs 2.76 typical
Deep wards after a won fight and a sweep before every objective.
Not a priority
Strengths
Time spent dead
7% vs 9%
76 of 100 against supports, and it matters: the better half of supports wins 66% of games, the other half 34%.
Deaths / min
0.18 vs 0.22
73 of 100 against supports, and it matters: the better half of supports wins 68% of games, the other half 32%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 78 of 100, built on 7% time spent dead and 0.17 deaths a minute. Objectives trails at 19, with 245 objective damage a minute.
Among supports
supports with above-median turret plates a game win 79% of games; below it, 25%.
In your wins 6.5, in your losses 1.2 · 22W 30L
supports with above-median objective damage a minute win 71% of games; below it, 29%.
In your wins 391, in your losses 138 · 22W 30L
supports with above-median vision score a minute win 55% of games; below it, 45%.
In your wins 1.91, in your losses 1.65 · 22W 30L