Playstyle
12 games
Playstyle radar
12 gamesCompared with junglers of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
38
of 100
Farming
CS pace, gold income and early-lane farm
17
of 100
Vision
Vision score, control wards and ward clears
23
of 100
Objectives
Epic monsters, objective damage and plates
31
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
67
of 100
What to work on
12 gamesFarmingStart here
CS / min
6.3 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Vision
Vision score / min
0.68 vs 1.13 typical
Put a ward down on every back and sweep the river before objectives.
Objectives
Objective damage / min
888 vs 1018 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, survivability leads at 78 of 100, built on 0.17 deaths a minute and 8% time spent dead. Farming trails at 20, with 7.2 CS at 10 min.
Among junglers
Nidalee junglers with above-median CS a minute win 73% of games; below it, 33%.
Nidalee junglers with above-median vision score a minute win 58% of games; below it, 48%.
Nidalee junglers with above-median objective damage a minute win 83% of games; below it, 23%.