Playstyle
16 games
Playstyle radar
16 gamesCompared with mid laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
64
of 100
Damage
Damage per minute and share of the team's damage
59
of 100
Farming
CS pace, gold income and early-lane farm
48
of 100
Vision
Vision score, control wards and ward clears
21
of 100
Objectives
Epic monsters, objective damage and plates
45
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
60
of 100
What to work on
16 gamesVisionStart here
Vision score / min
0.59 vs 0.72 typical
Put a ward down on every back and sweep the river before objectives.
Vision
Control wards / game
0.0 vs 0.7 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Time spent dead
6% vs 11%
100 of 100 against mid laners, and it matters: the better half of mid laners wins 65% of games, the other half 35%.
Deaths / min
0.13 vs 0.21
98 of 100 against mid laners, and it matters: the better half of mid laners wins 69% of games, the other half 31%.
Objective damage / min
449 vs 314
84 of 100 against mid laners, and it matters: the better half of mid laners wins 73% of games, the other half 27%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 63 of 100, built on 9% time spent dead and 0.19 deaths a minute. Vision trails at 20, with 0.2 control wards a game.
Among mid laners
mid laners with above-median vision score a minute win 54% of games; below it, 46%.
mid laners with above-median control wards a game win 53% of games; below it, 47%.