Playstyle
36 games
Playstyle radar
36 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
61
of 100
Damage
Damage per minute and share of the team's damage
69
of 100
Farming
CS pace, gold income and early-lane farm
63
of 100
Vision
Vision score, control wards and ward clears
17
of 100
Objectives
Epic monsters, objective damage and plates
58
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
54
of 100
What to work on
36 gamesVisionStart here
Vision score / min
0.63 vs 0.79 typical
Put a ward down on every back and sweep the river before objectives.
Vision
Control wards / game
0.0 vs 0.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Kills / min
0.37 vs 0.20
100 of 100 against top laners, and it matters: the better half of top laners wins 63% of games, the other half 37%.
Gold / min
490 vs 415
100 of 100 against top laners, and it matters: the better half of top laners wins 68% of games, the other half 32%.
Epic monsters / game
1.5 vs 0.7
100 of 100 against top laners, and it matters: the better half of top laners wins 69% of games, the other half 34%.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 69 of 100, built on 948 damage a minute and 25% team damage share. Vision trails at 17, with 0.4 control wards a game.
Among top laners
top laners with above-median vision score a minute win 53% of games; below it, 47%.
In your wins 0.68, in your losses 1.01 · 20W 16L
top laners with above-median control wards a game win 54% of games; below it, 48%.
In your wins 0.1, in your losses 0.6 · 20W 16L