Playstyle
11 games
Playstyle radar
11 gamesCompared with Diamond junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
23
of 100
Damage
Damage per minute and share of the team's damage
26
of 100
Farming
CS pace, gold income and early-lane farm
25
of 100
Vision
Vision score, control wards and ward clears
20
of 100
Objectives
Epic monsters, objective damage and plates
40
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
32
of 100
What to work on
11 gamesFarmingStart here
CS / min
5.5 vs 6.9 typical
Catch the side wave between fights instead of standing in the river.
Damage
Damage / min
555 vs 707 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Survivability
Deaths / min
0.25 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Not a priority
Strengths
Epic monsters / game
3.3 vs 2.7
74 of 100 against junglers, and it matters: the better half of Diamond junglers wins 82% of games, the other half 28%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, objectives leads at 39 of 100, built on 2.5 epic monsters a game and 637 objective damage a minute. Aggression trails at 20, with 42% kill participation.
Among junglers
Diamond junglers with above-median CS a minute win 65% of games; below it, 30%.
Diamond junglers with above-median damage a minute win 57% of games; below it, 38%.
Diamond junglers with fewer deaths a minute than the median win 71% of games; with more, 24%.