Playstyle
20 games
Playstyle radar
20 gamesCompared with Diamond junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
31
of 100
Damage
Damage per minute and share of the team's damage
30
of 100
Farming
CS pace, gold income and early-lane farm
19
of 100
Vision
Vision score, control wards and ward clears
47
of 100
Objectives
Epic monsters, objective damage and plates
51
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
35
of 100
What to work on
20 gamesSurvivabilityStart here
Time spent dead
12% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Farming
CS / min
6.0 vs 6.6 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Deaths / min
0.21 vs 0.18 typical
Stay out of the fog when the enemy jungler is unseen.
Not a priority
Strengths
Epic monsters / game
3.4 vs 2.9
72 of 100 against Fiddlesticks players, and it matters: the better half of Fiddlesticks junglers wins 84% of games, the other half 32%.
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, vision leads at 53 of 100, built on 5.3 wards cleared a game and 1.82 vision score a minute. Farming trails at 18, with 379 gold a minute.
Among junglers
Fiddlesticks junglers with less time spent dead than the median win 73% of games; with more, 30%.
Fiddlesticks junglers with above-median CS a minute win 68% of games; below it, 35%.
Fiddlesticks junglers with fewer deaths a minute than the median win 76% of games; with more, 27%.