Playstyle
12 games
Playstyle radar
12 gamesCompared with Emerald mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
56
of 100
Damage
Damage per minute and share of the team's damage
72
of 100
Farming
CS pace, gold income and early-lane farm
81
of 100
Vision
Vision score, control wards and ward clears
26
of 100
Objectives
Epic monsters, objective damage and plates
55
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
50
of 100
What to work on
12 gamesVisionStart here
Vision score / min
0.57 vs 0.72 typical
Put a ward down on every back and sweep the river before objectives.
Vision
Control wards / game
0.0 vs 0.6 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Kills / min
0.48 vs 0.25
100 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 63% of games, the other half 35%.
Damage / min
1329 vs 866
100 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 60% of games, the other half 39%.
Gold / min
541 vs 425
100 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 67% of games, the other half 31%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, farming leads at 83 of 100, built on 8.5 CS a minute and 518 gold a minute. Vision trails at 23, with 0.0 control wards a game.
Among mid laners
Emerald mid laners with above-median vision score a minute win 53% of games; below it, 45%.
Emerald mid laners with above-median control wards a game win 52% of games; below it, 47%.