Playstyle
16 games
Playstyle radar
16 gamesCompared with Emerald junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
72
of 100
Damage
Damage per minute and share of the team's damage
86
of 100
Farming
CS pace, gold income and early-lane farm
74
of 100
Vision
Vision score, control wards and ward clears
29
of 100
Objectives
Epic monsters, objective damage and plates
45
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
42
of 100
What to work on
16 gamesObjectivesStart here
Epic monsters / game
2.1 vs 2.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Vision
Vision score / min
0.85 vs 0.94 typical
Put a ward down on every back and sweep the river before objectives.
Not a priority
Strengths
Kills / min
0.45 vs 0.27
100 of 100 against junglers, and it matters: the better half of Emerald junglers wins 63% of games, the other half 35%.
Gold / min
545 vs 457
100 of 100 against junglers, and it matters: the better half of Emerald junglers wins 69% of games, the other half 29%.
CS / min
8.1 vs 6.8
98 of 100 against junglers, and it matters: the better half of Emerald junglers wins 66% of games, the other half 32%.
Identity
Carry
The team's damage runs through them.
Among junglers, damage leads at 87 of 100, built on 1210 damage a minute and 28% team damage share. Vision trails at 31, with 0.1 control wards a game.
Among junglers
Emerald junglers with above-median epic monsters a game win 83% of games; below it, 29%.
Emerald junglers with above-median vision score a minute win 54% of games; below it, 44%.