Playstyle
19 games
Playstyle radar
19 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
77
of 100
Damage
Damage per minute and share of the team's damage
89
of 100
Farming
CS pace, gold income and early-lane farm
75
of 100
Vision
Vision score, control wards and ward clears
29
of 100
Objectives
Epic monsters, objective damage and plates
79
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
55
of 100
What to work on
19 gamesVisionStart here
Wards cleared / game
0.8 vs 1.5 typical
Sweep the enemy wards around the objective before it spawns.
Vision
Vision score / min
0.65 vs 0.79 typical
Put a ward down on every back and sweep the river before objectives.
Strengths
Kills / min
0.34 vs 0.19
100 of 100 against top laners, and it matters: the better half of Diamond top laners wins 60% of games, the other half 35%.
Gold / min
507 vs 413
100 of 100 against top laners, and it matters: the better half of Diamond top laners wins 66% of games, the other half 30%.
Epic monsters / game
1.5 vs 0.7
100 of 100 against top laners, and it matters: the better half of Diamond top laners wins 67% of games, the other half 31%.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 93 of 100, built on 1128 damage a minute and 28% team damage share. Vision trails at 27, with 0.8 wards cleared a game.
Among top laners
Diamond top laners with above-median wards cleared a game win 51% of games; below it, 45%.
Diamond top laners with above-median vision score a minute win 51% of games; below it, 44%.