Playstyle
60 games
Playstyle radar
60 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
50
of 100
Damage
Damage per minute and share of the team's damage
55
of 100
Farming
CS pace, gold income and early-lane farm
54
of 100
Vision
Vision score, control wards and ward clears
40
of 100
Objectives
Epic monsters, objective damage and plates
44
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
38
of 100
What to work on
60 gamesVisionStart here
Control wards / game
0.2 vs 0.4 typical
Buy a control ward on most backs and place it where the next fight happens.
Objectives
Turret plates / game
8.5 vs 9.3 typical
Push for plates after a won trade instead of resetting.
Vision
Vision score / min
0.68 vs 0.74 typical
Put a ward down on every back and sweep the river before objectives.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 66 of 100, built on 24% team damage share and 866 damage a minute. Vision trails at 37, with 0.2 control wards a game.
Among top laners
Gangplank top laners with above-median control wards a game win 55% of games; below it, 48%.
This season, in your wins 0.2, in your losses 0.2 · 46W 34L
Gangplank top laners with above-median turret plates a game win 76% of games; below it, 26%.
This season, in your wins 10.8, in your losses 5.3 · 46W 34L
Gangplank top laners with above-median vision score a minute win 55% of games; below it, 47%.
This season, in your wins 0.72, in your losses 0.77 · 46W 34L