Playstyle
14 games
Playstyle radar
14 gamesCompared with Silver supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
33
of 100
Damage
Damage per minute and share of the team's damage
25
of 100
Utility
Healing, shielding, lockdown and saves for allies
44
of 100
Vision
Vision score, control wards and ward clears
56
of 100
Objectives
Epic monsters, objective damage and plates
29
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
63
of 100
What to work on
14 gamesObjectivesStart here
Epic monsters / game
0.8 vs 1.4 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Objective damage / min
68 vs 98 typical
Hit the objective while the team holds the area instead of chasing.
Damage
Damage / min
318 vs 429 typical
Poke between cooldowns and add autos when it is safe.
Not a priority
Strengths
Ally saves / game
4.00 vs 0.30
99 of 100 against supports, and it matters: the better half of Silver supports wins 53% of games, the other half 48%.
Heals + shields / min
316 vs 80
87 of 100 against supports. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, survivability leads at 64 of 100, built on 7% time spent dead and 0.16 deaths a minute. Damage trails at 28, with 391 damage a minute.
Among supports
Silver supports with above-median epic monsters a game win 74% of games; below it, 32%.
Silver supports with above-median objective damage a minute win 70% of games; below it, 28%.
Silver supports with above-median damage a minute win 52% of games; below it, 45%.