Playstyle
10 games
Playstyle radar
10 gamesCompared with Silver supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
28
of 100
Damage
Damage per minute and share of the team's damage
42
of 100
Utility
Healing, shielding, lockdown and saves for allies
42
of 100
Vision
Vision score, control wards and ward clears
69
of 100
Objectives
Epic monsters, objective damage and plates
57
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
67
of 100
What to work on
10 gamesAggressionStart here
First blood rate
0% vs 5% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
Epic monsters / game
2.6 vs 1.4
100 of 100 against supports, and it matters: the better half of Silver supports wins 74% of games, the other half 32%.
Turret plates / game
9.1 vs 6.0
91 of 100 against supports, and it matters: the better half of Silver supports wins 76% of games, the other half 24%.
Deaths / min
0.17 vs 0.21
75 of 100 against supports, and it matters: the better half of Silver supports wins 65% of games, the other half 32%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, vision leads at 78 of 100, built on 2.61 vision score a minute and 7.1 wards cleared a game. Aggression trails at 29, with 0.0 solo kills a game.
Among supports
Silver supports with above-median first blood rate win 53% of games; below it, 48%.