Playstyle
40 games
Playstyle radar
40 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
53
of 100
Damage
Damage per minute and share of the team's damage
56
of 100
Utility
Healing, shielding, lockdown and saves for allies
50
of 100
Vision
Vision score, control wards and ward clears
65
of 100
Objectives
Epic monsters, objective damage and plates
47
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
69
of 100
What to work on
40 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for supports. The strengths below are where the margin is widest.
Strengths
Deaths / min
0.17 vs 0.22
79 of 100 against supports, and it matters: the better half of supports wins 68% of games, the other half 32%.
Time spent dead
7% vs 9%
70 of 100 against supports, and it matters: the better half of supports wins 66% of games, the other half 34%.
Ally saves / game
2.73 vs 0.69
73 of 100 against supports, and it matters: the better half of supports wins 55% of games, the other half 48%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 72 of 100, built on 0.17 deaths a minute and 7% time spent dead. Utility trails at 44, with 2.52 ally saves a game.
Among supports