Playstyle
23 games
Playstyle radar
23 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
39
of 100
Damage
Damage per minute and share of the team's damage
51
of 100
Utility
Healing, shielding, lockdown and saves for allies
55
of 100
Vision
Vision score, control wards and ward clears
65
of 100
Objectives
Epic monsters, objective damage and plates
53
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
55
of 100
What to work on
23 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for supports. The strengths below are where the margin is widest.
Not a priority
Strengths
Epic monsters / game
1.9 vs 1.5
73 of 100 against supports, and it matters: the better half of supports wins 74% of games, the other half 32%.
Control wards / game
7.6 vs 5.2
71 of 100 against supports, and it matters: the better half of supports wins 54% of games, the other half 46%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among supports, vision leads at 62 of 100, built on 7.3 control wards a game and 2.94 vision score a minute. Aggression trails at 38, with 0.3 solo kills a game.
Among supports