Playstyle
15 games
Playstyle radar
15 gamesCompared with Emerald top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
54
of 100
Damage
Damage per minute and share of the team's damage
60
of 100
Farming
CS pace, gold income and early-lane farm
56
of 100
Vision
Vision score, control wards and ward clears
45
of 100
Objectives
Epic monsters, objective damage and plates
49
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
41
of 100
What to work on
15 gamesObjectivesStart here
Epic monsters / game
0.2 vs 0.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Vision
Control wards / game
0.1 vs 0.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Turret plates / game
16.9 vs 10.4
100 of 100 against top laners, and it matters: the better half of Emerald top laners wins 75% of games, the other half 28%.
Gold / min
479 vs 415
93 of 100 against top laners, and it matters: the better half of Emerald top laners wins 67% of games, the other half 31%.
Kills / min
0.30 vs 0.20
90 of 100 against top laners, and it matters: the better half of Emerald top laners wins 62% of games, the other half 36%.
Identity
All-Rounder
No single lean, a bit of everything.
An even profile among top laners: farming peaks at 59 while survivability sits at 45, and nothing strays far from the middle of the pack. Games are won a little bit of everywhere.
Among top laners
Emerald top laners with above-median epic monsters a game win 68% of games; below it, 32%.
Emerald top laners with above-median control wards a game win 52% of games; below it, 48%.