Playstyle
14 games
Playstyle radar
14 gamesCompared with Emerald top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
35
of 100
Damage
Damage per minute and share of the team's damage
44
of 100
Farming
CS pace, gold income and early-lane farm
52
of 100
Vision
Vision score, control wards and ward clears
35
of 100
Objectives
Epic monsters, objective damage and plates
40
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
30
of 100
What to work on
14 gamesSurvivabilityStart here
Time spent dead
15% vs 12% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Epic monsters / game
0.3 vs 0.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Survivability
Deaths / min
0.26 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Not a priority
Strengths
Turret plates / game
14.3 vs 10.4
88 of 100 against top laners, and it matters: the better half of Emerald top laners wins 75% of games, the other half 28%.
Gold / min
455 vs 415
77 of 100 against top laners, and it matters: the better half of Emerald top laners wins 67% of games, the other half 31%.
Objective damage / min
505 vs 406
71 of 100 against top laners, and it matters: the better half of Emerald top laners wins 71% of games, the other half 27%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, farming leads at 58 of 100, built on 7.5 CS a minute and 70.9 CS at 10 min. Survivability trails at 32, with 15% time spent dead.
Among top laners
Emerald top laners with less time spent dead than the median win 63% of games; with more, 35%.
Emerald top laners with above-median epic monsters a game win 68% of games; below it, 32%.
Emerald top laners with fewer deaths a minute than the median win 67% of games; with more, 32%.